The line they create will be the cut line. To use the cut tool, ctrl-right-click somewhere - this will put one point, then ctrl-right click elsewhere to put a second point.Give it a try, it's fun (good for blocking out ramps or roofs or whatnot). You can also drag one face of a brush as well as the rest of the brush with it by ctrl-left click-drag outside the brush on one face.V lets you vert edit the brush and you should NEVER EVER EVER EVER do it EVER!.E lets you Edge edit the brush - this is usually fine if you only edit the corners in the 2d view and watch what you're doing in 3d.Do most of your brush sizing and movement in the 2d window.When you start putting in models the plant tool (green arrow down and adjacent one toggles planting at an angle on slopes) is great - edit height of origin and bas scale/randomization in the editor, select a model and ctrl-alt-left click to plant it in the 3d window.The Surface inspector is kindof crap but also the best way to edit textures if you don't know all the shortcuts (see below for more on it).if you miss something then just shift-click that one thing to add it to the group. You can marquee select groups of obects in the 2d window with alt-shift-left click drag.If you hold alt and left-click-drag on the screen not on a selected object you will simply move the object - i use this constantly to move brushes (the only other way is to actually have to mouse over the object when you go to drag it and this is just a pita at a distance).these are safe to use with brushes and with patches and very very useful shortcuts (you can specify rotation values in the selection menu i think, but i rarely use that). icons - these mirror x/y/z or rotate around those axis in 90 degree increments (as the pictures indicate). At the top left of the icons are a bunch of x|x etc.Notes on rotation 2 - you can change the center pivot while shift-middle-clicking while in rotate mode - this pivot will snap to grid.Notes on rotating - the grid size determines the incriment - smaller grid = smoother rotation - setting the grid to '6' and then rotating one tick is a GREAT way to get a 45 degree rotation (one of the few generally safe rotations to do with a simple brush).To rotate things that aren't brushes, hit R - the selected object should turn purple in the 2d view - and just left-click-drag.Since you have 'Manipulator handles' on, you will see some kindof crappy manipulator handles in 3d - you can use them to move the object on any plane, or rotate (these are the kindof crappy ones).If you prefer one 2d view (instead of 3) - we have designers who do both - ctrl-Tab is your second best friend (it toggles xy/yz/xz).If you like layers and get into this, there are some good shortcuts i can share. If you go to the layers tab (L) you can do a lot (add layers, add selected things to layers hide layers etc).H (hide) alt-H (hide else) and shift-H.Once you have a sky texture on your world box, you can make it so that you don't accidentally select it by toggling the S with the slash through it that's on the top list of icons.When you select things, i recommend doing it in the 3d window because we don't really have a good way to 'drill down' (or if we do i don't use it).Because of the quirks of radiant, i recommend blocking out and working in bigger grid to start (4+) and only going down to the small grid for polish. you can go through the grid sizes with the 1-7 keys (smaller to bigger) and ~ will give you 1/2 and [ will give you 1/4 (good later on). Keep things on the grid as much as you can, and never ever turn off 'snap to grid' (i mean, you can, but don't - don't even do it for patches).This launcher cannot upload to workshop, but if you use the original launcher button, you can open the original launcher and use it's workshop upload button.Not every function is available in the 3d window that is in the 2d if you right click menu things. Then from this tool, you can open the original via a button. If you decide to replace the default launcher, this tool will rename the default launcher: "og_modlauncher". These things are not game breaking, so feel free to do so. If you don't replace the default launcher, some things will not bahave as intended. This launcher may replace the default mod tools launcher or work next to it. DOWNLOAD Features: Replace and Restore launcher buttons Delete xpak option Window adjustments Wiki - with information and links MakeCents programs, C3IG, Packer, Export 2 bin DnD, Color Picker Shortcuts to main folders 10 added custom shortcuts Default settings, and color adjustments Many build options, including shut off pc when done Separation of maps and mods, zm and mp Added dvars and custom slots, that it will remember Notes section, hidden until maximize
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